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Q1 2007 8 The Punch Line Table of Contents 4 On the Grand Master’s Stage   Strider–ARC 6 Goading ‘n Gouging Ghouls‘nGoblinsseries 34 Persona Visits the Wii Line AnIllustratedCampoutfortheWii 42 Christmas Morning at the Leukemia Ward TokyoGameShow2006 50 A Retrospective Survival Guide to Tokyo Game Show WithExtra-SpecialBlueDragon Preview 54 You’ve Won a Prize! Deplayability 56 Knee-Deep in Legend Doom–PC 58 Killing Dad and Getting it Right ShadowHearts–PS2 60
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  Q12007 8  Table Of Contents 1 The Punch Line   Table ofContents 4 On the Grand Master’s Stage Strider–ARC6 Goading ‘n Gouging Ghouls‘nGoblinsseries12 That Spiky-Haired Lawyer is All Talk PhoenixWright:AceAttorney–NDS14  Shinji Mikami and the Lost Art ofGame Design ResidentEvil-PS1;P.N.03,ResidentEvil4-NGC;GodHand-PS218 Secrets and Save Points SecretoMana–SNES22 Giving Up the Ghost MetroidII:ReturnoSamus–NGB25  I Came Wearing a Full Suit of Armour But I Left WearingOnly My Pants Comic26  Militia II is Machinima MilitiaII–AVI30 Mega Microcosms Wariowareseries34 Persona Visits the Wii Line  AnIllustratedCampoutortheWii42 Christmas Morning at theLeukemia Ward TokyoGameShow200650 A Retrospective Survival Guide toTokyo Game Show WithExtra-SpecialBlueDragonPreview54   You’ve Won a Prize! Deplayability56 Knee-Deep in Legend Doom–PC58 Killing Dad and Getting it Right ShadowHearts–PS260 The Sound of Horns and Motors Falloutseries64 The Punch Line RuleoRose-PS268 Untold Tales of the Arcade KillingDragonsHasNeverBeenSoMuchFun!76  Why Game? Reason#7:WhyNot!?  2 The Gamer’s Quarter Issue #8  Keep On Keeping On By Matthew Williamson It’sbeenalittlewhilesinceourlastissuecameout;Ihopeyouenjoyedtheanticipation.Timeissomethingstrange,though.Hasitreallybeenovertwoyearsnow?Itgoessoast.Inthepasttwentyninemonths,Ihaveattemptedmanythingswiththismagazineandhavealwaysaimedatgivingthereaderthehighestqualityproduct.Indoingthis,Isacricedmuchomyreetime—timewithmywie,timewithmypets,timewithmyamily,andeventimewithmygames.Idon’tregretasecondoit.Alltheghts,allthesleeplessnights(andmornings),evenallthemicrowavedcoee.Butit’salmosttimetomoveon.Themagazinewillcontinue,butIpersonallyamatapointinmyliewhereIhavelessandlesstimetodedicatetoit.Andsoon,I’mgoingtobemakingalargechangeinmylie:I’mgoingbacktoschool.Unortunately,thecriticismogameshasn’treallyprogressedmuchsinceissueone,eventhoughtheranksothosecriticalogameshavegrown.So,I’llbestudyingFilmandEnglishin-stead.Hopeully,intime,Icanreturntothegamescenemoreullyandhelpex-pandtheperceptionogamesurther. Asatrustedriendsaidtome,“Aslongasyoukeepwritingandcreating,that’sallIcareabout.”Andthat’swhatI’lldo,andwhatI’llhelpotherstodoaswell.Butdon’tworryabout The Gamer’sQuarter  ;wehavebigplans.Wewillbeshitingromastrictquarterlysched-uletosomethingmoreree-orm,stillaimingtopublishourissuesayear.Weareworkingtodevelopourwebsite,andsoonwehopetoseesomeoourearlierarticlesnallyinprint.Themagazinehasbeenagiganticundertaking,andtherehavebeenmanypeopleatmysideorthesepastyearswhoIwouldliketothank.Notjustthespectacularwritersandeditors,buttheiramilyandriendswhoIknowhavebeenputtothesideonceortwiceorthesakeo TGQ .Yoursacricemeansmoretomeandthismagazinethanyoumayeverknow.Iwouldalsoliketothankthereaders.Manyoyou,romallovertheworld,havebeenwithussinceourrstissue.Thesupportyouhaveshown,inyourmailandonourorums,isoutstanding.Itmeansalot,notonlytomebuttotherestothe Gamer’s Quarter  team.Withoutyouwewouldn’tbewherewearenow.Keepreading,andwe’llkeepwritingandcreating. From theEditor’s DeskStaff Editor In Chief: Matthew“ShaperMC”Williamson  shapermc@gamersquarter.com  Associate Editor :    Ancil“dessgeega”Anthropy dessgeega@gamersquarter.com  Assistant Editor: M.“dhex”O’Connor dhex@gamersquarter.com Managing Editor: “Super”WesEhrlichman  superwes@gamersquarter.com Copy Chief: Tony“Tablesaw”Delgado tablesaw@gamersquarter.com Editorial Staff: Heather“Faithless”Campbell aithless@gamersquarter.com J.R.“Mr.Mechanical”Freeman  mr_mechanical@gamersquarter.com  Amandeep“ajutla”Jutla  ajutla@gamersquarter.com Tim“Swimmy”McGowan  swimmy@gamersquarter.com Jeremy“ApM”Penner  ApM@gamersquarter.com Sergei“Seryogin”Servianov  seryogin@gamersquarter.com  Andrew“Mister”Toups  mistertoups@gamersquarter.com Francesco-Alessio“Randorama”Ursini  randorama@gamersquarter.com Staff Artists: Mariel“Kinuko”Cartwright  kinuko@gamersquarter.com Jonathan“Persona-Sama”Kim  persona-sama@gamersquarter.com Benjamin“Lestrade”Rivers  lestrade@gamersquarter.com Contributing Artists: TroyBoyleMatthewCollierChrisHarback   JamesHarveyMissusRaroo Cover Art: Benjamin“Lestrade”Rivers  lestrade@gamersquarter.com Contributing Writers: JustinBoleyJonathanKimBrendanLeeRudieOvertonMisterRarooStevenSchkolneJonathanSimpson  Art Director: Benjamin“Lestrade”Rivers Page Layout & Design:  Ancil“dessgeega”AnthropyMatthew“ShaperMC”Williamson Website Design & Layout: “Super”WesEhrlichman  All content © The Gamer’s Quarter 2007. All images and characters are retained by srcinal company holding. Staff   The Gamer’s Quarter Issue #8On the Grand Master’s Stage  On the GrandMaster’s Stage Strider  —ARC (C6, NES, SMS,GEN, T16, PS1) By Ancil Anthropy   Art By Chris Harback  Capcom’s Strider  openswithaguresailingonarobotichang-gliderthroughanightlitbysearchlights.Alatticeocitylightstwinklesinthedistance;intheoreground,gold,onion-domedtowersloom,theirnarrowwindowsglowingred.“KazakhstanCCP,”readsastylizedCyrillicsubtitle,“2048.”Theguredismountsontoarootop,andtheglidercontinuesintothenightalone. Strider  istheater. Agreatdealodetailandcarehasbeenpaidtoeveryelementothegame.Thecharacters—awearyRussianminister,atroupeotripletacrobats,abattleshipcaptainwhodressesinnearpirateregalia(asitoaddromancetohisroleaslittlemorethanalapdogoraninvaderromthestars)—havedetailetchedintotheirsprites.Inthebetween-stagedialogue,eachspeakshisorherownlanguage—Russian,Japanese,English.Theirthreatso“TheMaster’s”strengthcarryanalmostpleadingtone,onewhichhintsatexperience.“Youcan’tgoupagainstTheMaster.He’stoostrong.Hecontrolseverything.”Themusicisalsostrong,settingamoodbothproudandwary;itisbyturnsheroicandbrash,darkandbrood-ing.Thereisachiminguturismwhichaltersandisconsumedbyear.AColdWartonepervades,remindingusthatthisisa1989gamesetinRussia.WhenStriderHiryu,instage2,climbsoutoabooby-trappedwarehouseintothebrightlightoaSiberianmountainside,avictoriousanareringsbutisalmostimmediatelyswallowedbydoubtasamechanizedbountyhunterswoopsdownromthesky.Thestagescontainjustasmuchdetail.Therststage,Kazakhstan—aonce-proudSovietrepublicthathassincebecomelittlemorethantheseatromwhichGrandMasterMeioruleshisempire—containstherecurringimageoaredstarmissingoneoitspoints.TheyareemblazonedontheRoman-columnedStatebuildingsthatHiryupassesinhisbattleswithgreen-uni-ormedRussiansoldierswho,throughthecourseothestage,areincreasinglyreplacedbymechanicalautomatons.Atthestage’send,HiryuconrontsthePo-litburothathasaileditspeople,retain-ingpoweronlyasadeadhuskinthepocketoanextraterrestrialconqueror.ItsapparatchiksattackHiryuwithawearyresignation.Thesethingsgivethegameasenseodepthandaeelingohistory—butthey’reincidental,apaintedbackdrop. Aplayrequiresaplayer,andthedramaiswhatunoldsuponthestages.The  narrative ,asopposedtothestory,isthatwhichtheplayerherselenacts.Thosestagesbristlewithlie.Aterthatrobotgliderwingsitswaybackintothenight,Hiryuconrontsadoped-upRussianstrongman,battlesaswarmomosquito-likerobotsontherooothecapital,dodgesrefectinglasersinatinyoniondome,andghtsanenormoushammer-and-sickle-wield-ingcentipede.Inlaterstageshe’llleapbetweenhelicopters,dodgebombsromabove,battlethemechanicalheartoanairshipinzerogravity,andridedinosaursalongthefooroanAmazo-nianjungle.Thediscourseogamedesignbor-rowsyetanothertermromthetheatertodescribetheseexquisitelychoreo-grapheddramaticmoments:setpieces. Strider  hasmanysuchmomentsandstringsthemtogethersoseamlesslythattheydonoteelstagedatall.Atonepoint,Hiryughtsaroboticgorilla,whichexplodeswhendeeated,settingretothefoor,orcingHiryutoclimbupaventintheceilingleadingtoamountaintop,wherethemechanizedbountyhunterSolowaits.Athisdeath,Solodetonatesaseriesoexplosivesonthemountainside,orcingHiryutosprintdowntheslopeandleaptothenextpeak,wherehendsatoweringelectricalgridtoexplore.Theres,theambushes,theexplo-sionsarethetranslucenthandothedevelopersdirectingyou--who,indeed,aremerelyplayingoutapart--tothenextsceneinthescript.Itisaperor-mance.Andeachtimeyouplaythegame,youbetterlearnyourpart.Inthetheaterothegame,itistheaudiencewhohastheleadrole. Strider  isabeautiulplay.Itisriewithtension,passion,dangeranddra-ma.Anditisallthemorerealbecauseitdoesnottakeplaceinacutscenemov-ie,aparagraphoscripteddialogue,oranyelementlitedromanon-partica-patorymedium.Thedramathatoccurson Strider  ’sstageshastheplayerattheheartoit.
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