MSMS Beta 0.9.2 - User Guide

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MSMS User’s Manual Medical Device Development Facility Biomedical Engineering Department University of Southern California By: Rahman Davoodi Version 0.9.2 Beta Revision Sheet Revision Sheet Release No. Rev. 0 Rev. 0.5 Date 09/05/06 12/08/06 Revision Description First draft The model is now subdivided and categorized into human, prosthesis and world models each defined in separate XML files. World objects are treated as segments connected to the world via 6 DOF joints. A primitive skinning
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    MSMS User’s Manual   Medical Device Development FacilityBiomedical Engineering DepartmentUniversity of Southern CaliforniaBy:Rahman DavoodiVersion 0.9.2 Beta  Revision Sheet2 Revision Sheet Release No. Date Revision Description Rev. 0 09/05/06 First draftRev. 0.5 12/08/06 The model is now subdivided and categorized intohuman, prosthesis and world models each defined inseparate XML files.World objects are treated as segments connected tothe world via 6 DOF joints.A primitive skinning tool covers the discontinuity in joints of the human limb by a patch.The model can now be closed to load a new model.Segments now have collision properties.Multiple images of mesh or primitive type can now beassigned to each segment. Each image can beindependently edited.Rev 1.0 03/14/07 XML description of segment and joint components.Rev 1.1 05/07/07 MSMS 0.6.0The model cannot be closed.Rev 1.2 05/30/07 MSMS 0.6.1New Open dialog.Models can be closed.Rev 1.3 06/07/07 MSMS 0.6.1Added descriptions on properties for all componenttypes.Rev 1.4 08/17/07 MSMS 0.7Description of new features since 0.6.1Rev 1.5 11/6/07 MSMS 0.7.3 BetaDescription of new featuresRules for importable SIMM and SolidWorks modelsRev 1.6 11/15/07 MSMS 0.7.5 BetaRev 1.7 07/01/08 MSMS 0.7.5 BetaDescription of how to use the streaming data C S-function. Section 11.Description of how to modify the Simulink model to animation using „Ordered Joint Angles‟. Section 11.Rev 1.8 03/06/08 MSMS 0.7.8 BetaDescription of save images feature.Description of add model feature.Description of color and light in MSMS (Section 12).Rev 1.9 04/18/08 MSMS 0.7.8 BetaMuscle Tendon Length.Rev 2.0 03/03/09 MSMS 0.8.6 BetaDescription of ADL animationDescription of new motion file format (msm)Rev 2.1 04/21/09 MSMS 0.8.7 BetaFix to ADL animations for EMG-AnimationsynchronizationModifications to motion file to explicitly representpause slides  Revision Sheet3Fix to allow selection/unselection of objects by mouseclicksNew icons in the toolbar for camera controlsModifications to allow installation of MSMS in LinuxRev 2.2 05/19/09 MSMS 0.8.8 BetaComplete review of the user manual for compatibilitywith MSMS and addition of new appendicesA new section on Feature Commands animationA new section on adding images to the segmentsRev 2.3 07/14/09 MSMS 0.9.0 BetaNew Model Info menu itemA new appendix on special featuresRev 2.4 10/28/09 MSMS 0.9.1 BetaFixed issues with head tracking feature commandRev 2.5 6/25/10 MSMS 0.9.2 BetaUpgraded to Java 6 update 20Upgraded to Java3D 1.5.2Fixed issues with Windows 7 installation    Table of Contents 1. General Information................................................................................................ 7   1.1. Introduction..................................................................................................... 7   1.2. Minimum System Requirements ......................................................................... 7   1.3. Installation Procedure ....................................................................................... 7   1.4. Key Features ................................................................................................... 7   2. Starting MSMS ....................................................................................................... 8   2.1. Using Command Line Interface .......................................................................... 8   2.2. Using Windows Shortcuts .................................................................................. 8   2.3. Overview of MSMS GUI ..................................................................................... 8   3. File Menu ............................................................................................................ 10   3.1. New Model .................................................................................................... 10   3.2. Open ............................................................................................................ 10   3.3. Reopen ......................................................................................................... 11   3.4. Save ............................................................................................................. 11   3.5. Save As ........................................................................................................ 11   3.6. Save Simulation ............................................................................................. 11   3.7. Close ............................................................................................................ 12   3.8. Import Model ................................................................................................. 12   3.8.1. Import SolidWorks Model .......................................................................... 12   3.8.2. Import SIMM Model .................................................................................. 14   3.9. Exit .............................................................................................................. 15   4. View Menu ........................................................................................................... 16   4.1. Points of View ................................................................................................ 16   4.1.1. Front ...................................................................................................... 16   4.1.2. Back ....................................................................................................... 16   4.1.3. Right ...................................................................................................... 16   4.1.4. Left ........................................................................................................ 16   4.1.5. Top ........................................................................................................ 17   4.1.6. Bottom (Under)........................................................................................ 17   4.2. Cameras ....................................................................................................... 17   4.3. Camera Light On ............................................................................................ 18   4.4. Default Lights On ........................................................................................... 18   4.5. View All ......................................................................................................... 21   4.6. Full Screen Mode ............................................................................................ 21   4.7. On-Screen Text Display ................................................................................... 21   4.8. Display Setup ................................................................................................ 21   4.8.1. Display ................................................................................................... 22   4.8.2. Framing .................................................................................................. 23   4.8.3. User ....................................................................................................... 23   4.8.4. Head Tracking.......................................................................................... 24   5. Model Menu ......................................................................................................... 25   5.1. Move (translate) ............................................................................................ 25   5.2. Show All Axes ................................................................................................ 25   5.3. Show Ground Axes ......................................................................................... 25   5.4. Show Joint Sliders .......................................................................................... 25   5.5. Add Component ............................................................................................. 25   5.5.1. Segment Appearance ................................................................................ 26   5.6. Add Model ..................................................................................................... 27   5.7. Remove Component ....................................................................................... 27   5.8. Scaling .......................................................................................................... 27  
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