BESM - Star Wars Companion (Fan)

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BIG EYES, SMALL MOUTH star wars Companion Star Wars Manga artwork trademarked (® or TM) and copyrighted (©) 2001 by Dark Horse Comics, Inc. and its respective Licensors. Table of Contents Foreword Chapter 1: New Character Options -New Attributes -New Defects -New Skills -New Values Chapter 2: The Force -Force Rules -Force Powers Chapter 3: Stock Items & People Chapter 4: Example Characters Forward Welcome to my first Big Eyes, Small Mouth Companion! I had been running a Star Wars campaign
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  BIG EYES, SMALL MOUTH star warsCompanion Star Wars Manga artwork trademarked (® or TM) and copyrighted (©) 2001by Dark Horse Comics, Inc. and its respective Licensors.  Table of ContentsForewordChapter 1:New Character Options-New Attributes-New Defects-New Skills-New ValuesChapter 2:The Force-Force Rules-Force PowersChapter 3:Stock Items & PeopleChapter 4: Example Characters  ForwardWelcome to my first  Big Eyes, Small Mouth Companion! I had been running a Star Wars campaign forquite awhile now and the BESM rules does a fine job of covering just about everything. The only thing it couldn’taccount for was the Force. As a previous player of the Star Wars Roleplaying game by West End Games, Idecided to use their Force rules as a guide for creating this companion, so players of that system may recognizea few things.Like everything you use in RPGs, feel free to modify or discard anything in this companion. If you feel Imissed something or that something would work better a different way, just e-mail me and I’ll listen to what youhave to say. Remember, by working together we can make this a lot better!So, have fun romping around in strange ports of call and helping to vanquish the Empire!Daniel Royallthirdimpact@earthlink.netJanuary 2001 Star Wars is copyrighted by LucasFilm Ltd. Infringement of any type is not intended by this work. Thisis not official and is not approved by LucasFilm or Guardians of Order. The author does not profit monetarily from the work.  1New Character Options  New Attributes F ORCE S ENSITIVE Cost: 1 - 4 points/LevelRelevant Stat: NoneType: ParanormalThis is the ability and training to use the Force, for good or for evil. Taking this attribute may require you to take theWanted character defect depending upon the time period played in. Force rules are covered in Chapter 2: The Force. Thisattribute requires GM approval.Level 1Untrained User. No real or practical knowledge of the force. Starts with 10 Points for Force powersLevel 2New Jedi Student. You have just started the path that will change your destiny. Starts with 20 Points for ForcepowersLevel 3Experienced Jedi Student. You have much knowledge but much more to learn. Starts with 30 Points for ForcepowersLevel 4Jedi Knight. The Luke Skywalker type. Starts with 40 Points for Force powersLevel 5Jedi Master. Darth Vader or Yoda. Starts with 50 Points for Force powersN ATURAL F ORCE T ALENT Cost: 4 points/LevelRelevant Stat: None Type: ParanormalYou are just that good. You don’t have to say anymore than that. You just got a knack for using Force powers. Itflows naturally through your body like it’s your own blood.Level 1You receive a +1 bonus to all Force related rolls and critically succeed on Force related rolls on a natural 2 or 3.Level 2You receive a +2 bonus to all Force related rolls and critically succeed on Force related rolls on a natural 2, 3 or 4.
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