Critical Studies Act4

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Jessica Aimee Levy Critical Studies Activity 4: Specialist Pathways Satoshi Tajiri born 28 August 1965 is a Japanese video game designer best known as the creator of Pokemon and the founder of Game Freak Inc. His fond childhood memories of gathering insects and watching monsters on Japanese television inspired him to create a video game inhabited by +/-151 animated creatures with unique personalities and distinctive powers. In his game, Tajiri shaped a world where monsters can be captured and
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     Jessica Aimee Levy Critical Studies Activity 4: Specialist Pathways  Satoshi Tajiri born 28 August 1965 is a Japanese video game designer best known as the creator of Pokemon and the founder of Game Freak Inc.His fond childhood memories of gathering insects and watching monsters on Japanese televisioninspired him to create a video game inhabited by +/-151 animated creatures with unique personalitiesand distinctive powers. In his game, Tajiri shaped a world where monsters can be captured and thenafter trained to fight against other monsters. At 17, Tajiri began writing and editing   Game Freak, which focused on the arcade game scene, from1981 to 1986. Game Freak was handwritten and stapled together. Nonetheless, Ken Sugimori, wholater helped illustrate the first 151 Pokémon, saw the magazine at a dōjinshi shop, and decided to getinvolved. As more contributors came to Game Freak  , Tajiri began to realize most games were lackingin quality, and he and Sugimori decided the solution was to make their own games.    After Nintendoreleased the Family BASIC programming language, Tajiri studied it to better grasp the designs of Nintendo Entertainment System games. He then purchased the hardware to develop games. Tajiriand Sugimori evolved the magazine into the video game development company Game Freak in1989. Soon after, the two pitched their first game, an arcade-style game called Quinty  to Namco, whopublished the game.When he first pitched the idea of Pokémon to Nintendo, they could not quite picture the concept, butwere impressed enough with Tajiri's prior game programming that they decided to explore theconcept. Shigeru Miyamoto began to mentor Tajiri, guiding him during the creation process. Pokémon Red  and Green  took six years to produce, and nearly bankrupted Game Freak in the process; often,there was barely enough money to pay the employees. Five employees quit, and Tajiri did not take asalary. Investment from Creatures Inc. allowed Game Freak to complete the games, and in return,Creatures received one-third of the franchise rights.In between the approval and finish of the project, Tajiri assisted in the design of two Mario  spin-off games for Nintendo: Yoshi  and the Japanese-only release Mario & Wario  . He also worked on the1994 Pulseman  .Once the games were finished, very few media outlets gave it attention, believing the Game Boy wasa dead console; a general lack of interest of merchandising convinced Tajiri that Nintendo wouldreject the games.   The Pokémon games were not expected to do well, but sales steadily increaseduntil the series found itself among Nintendo's top franchises.There are rumours of a hidden Pokémon, Mew, which could only be obtained by exploitingprogramming errors, increased interest in the game. Tajiri had included Mew in the game in order topromote trading and interaction between players, but Nintendo was not aware of the creature uponrelease. The franchise helped revive Nintendo, whose sales had been declining.Tajiri deliberately toned down violence in his games. In this vein, he had Pokémon faint rather thandie after defeat, as he believed it was unhealthy for children to equate the concept of death with losinga game.Tajiri also continues to be involved in the more modern Pokémon titles as well. On the most recentincarnations he supervised the process from start to finish and approved all the text. While developinggames, Tajiri works irregular hours, often laboring 24 hours at a time.Tajiri mentions Shigeru Miyamoto as a major influence, thinking of him as a sort of mentor. For thisreason, his developmental style closely matches that of Miyamoto. In the Pokémon anime, the maincharacter is named Satoshi, while his rival is Shigeru. Tajiri claims that Western audiencesunderstand his work better; instead of focusing exclusively on prominent characters like Pikachu, hebelieves they understand that the games are about partnership and identification with one's team.Satoshi Tajiri is a great inspiration to me because he has pushed through all the hardships that werethrown at him whilst creating Pokemon. Pokemon was basically my childhood obsession and to this  day I still play and watch pokemon. I love the innocence and the simplicity of the design. I want to aspire to Tajiri’s standards, I realise that it will take me a long time to reach his level and I would need someone like him or Shigeru Miyamoto to help me on my journey to where he is. I would love toincorporate the st yle of Tim Burton’s cartoon’s and the style of Tajiri’s cartoon’s into my own style. They are both great inspirations to me.Pokemon also represents a sense of team work to me and often reminds to follow personal ethics;which Pokemon taught me as a child. To always respect the people you are working with as well as toput in as much effort as I can into everything I do.Word count:810     Wikipedia: 27 October 2012. Sataoshi Tajiri. Available:http://en.wikipedia.org/wiki/Satoshi_Tajiri. Last accessed: 2012-10-28  Wikipedia: 27 October 2012. Pokemon. Available:http://en.wikipedia.org/wiki/Pok%C3%A9mon. Last accessed: 2012-10-28  Ehow: By Michael Hinckley, eHow Contributor. Available:http://www.ehow.com/about_4596709_who-created-pokemon.html. Last accessed: 2012-10-28
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